Game Server Hosting UK

Killing Floor 2 Server Hosting in the UK

Custom UK KF2 servers - mutators, custom maps, DDoS protected, low latency

About This Game

Killing Floor 2 Server Hosting in the UK

Killing Floor 2 server setup on Linux via SteamCMD.

Killing Floor 2 dedicated servers are relatively resource-efficient, making it straightforward to run a well-performing server even on modest hardware. Our UK hosting provides the low latency that KF2's co-op pacing benefits from - typically under 30ms for most British players - alongside full root access for custom map installation, mutator configuration, and WebAdmin setup. Whether you're running a sweaty Hell on Earth server or a custom difficulty mutator session, the server configuration is entirely under your control.

Game server performance at Glitch runs on AMD Ryzen 9 7950X processors - the high single-core clock speeds that game server software depends on for physics calculations, entity management, and script execution. NVMe Gen4 storage eliminates the map-load pauses and save-cycle stutters that affect game servers on spinning-disk or SATA SSD storage.

Network routing through AS212868 with direct LINX and LONAP peering keeps British players on UK-native ISP paths, avoiding the 30–60ms additional latency that routing via Frankfurt or Amsterdam adds for players connecting from UK residential broadband. Corero Smartwall DDoS mitigation is always on - game servers are frequent targets for volumetric attacks, and scrubbing runs at the network edge without adding processing latency to legitimate player traffic.

All plans include full root or admin access for custom configuration, mod installation, and plugin management. No port restrictions. Full game server plan details are on the game server hosting page.

External resources: LINX (London Internet Exchange) and Steam.

Why Glitch Servers

Hardware Built for Game Server Performance

Game servers demand high single-core clock speeds, fast storage for map loading, and DDoS protection as standard - not an upsell.

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CPU

Requirements: 2 vCPU + 4GB RAM for 6-player session with custom maps

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Storage

Ports: 7777 UDP (game), 8080 TCP (WebAdmin), 27015 UDP (Steam query)

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DDoS Protection

Mutators: server-side mutators via launch parameters; workshop map support

Getting Started

How to Get Your Server Running

Most servers are online within minutes of ordering.

1

Step 1

Install SteamCMD and download the KF2 Dedicated Server (App ID 232130): steamcmd +login anonymous +app_update 232130 +quit. The server is approximately 16GB.

2

Step 2

Configure KFGame/Config/LinuxServer-KFGame.ini with your server name, difficulty, wave count, and admin password. Enable WebAdmin in KFWeb.ini by setting bEnabled=true and setting your WebAdmin credentials.

3

Step 3

Launch with: ./KFGameSteamServer.bin.x86_64 kf-bioticslab?game=KFGameContent.KFGameInfo_Survival?MaxPlayers=6?GamePassword=yourpass. Access WebAdmin at http://your-ip:8080 for live map rotation management.

KF2 server WebAdmin panel

FAQ

Frequently Asked Questions

Killing Floor 2 runs on Unreal Engine 3 with server-side Zed AI, pathfinding, and hit detection - at maximum difficulty with 6 players and high Zed density, the server simultaneously calculates movement paths, attack animations, and collision detection for dozens of active enemies. This workload is primarily single-threaded through the Unreal Engine 3 game loop, making per-core clock speed the critical hardware variable. Our AMD Ryzen 9 7950X delivers high single-core boost performance that keeps the Zed AI loop running without tick rate degradation even during HoE wave peaks. DDR5 RAM ensures the Zed state tables and pathfinding data stay resident, and NVMe Gen4 storage means custom map loading completes quickly between rounds.
Killing Floor 2 uses server-authoritative hit detection, meaning every bullet and melee strike is validated on the server before registering as a hit - at high latency, this creates a perceptible delay between firing and seeing blood effects, particularly noticeable with rapid-fire weapons like the SCAR or Microwave Gun. UK players connecting to EU or US servers typically experience 40–80ms of additional round-trip latency that makes hitscan weapons feel inconsistent. Glitch Servers routes through AS212868 with direct LINX and LONAP peering, keeping UK cooperative teams under 10ms latency for responsive, accurate hit feedback. This is especially impactful on harder difficulties where precise timing of headshots and stuns determines whether your squad survives.
Yes - Killing Floor 2 dedicated servers support Steam Workshop custom maps and mutators, installed via the server's WebAdmin interface or directly through the PCServer-KFGame.ini configuration file. Custom maps subscribed through Workshop download automatically on server startup, and players who do not own the maps receive a redirect download from the server when joining. Mutators - which modify gameplay rules, add weapons, or change enemy behaviour - are activated through the mutator list in the server configuration and appear in the server browser tags. Full SSH access means you can manage Workshop subscriptions, edit server config files, and adjust mutator load order directly without control panel restrictions.

Deploy a KF2 server from £2.99/mo

Custom maps, mutators, DDoS protected. UK low latency.

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