Glitch Guard · Built In-House

DDoS protection that
understands your traffic.

Most hosts decide what your server can receive. With Glitch Guard, you do. Multi-terabit edge absorption soaks up floods around the clock, then filtering we built in-house on XDP separates your players from the attack, with protection tuned for FiveM, Rust, Minecraft and Steam games. Full control is included with every VPS and dedicated server.

Multi-Terabit, Always On
Under 1ms Added
Rules Live in Seconds
26 Game and App Presets
No Null-Routing
How It Works

One protected path to your server.

Every packet heading for your IP is checked before it arrives. Attack traffic is thrown away, real players and clients get through, and outbound traffic is never touched.

Inbound

Internet

Players, clients and attackers alike.

Glitch Guard

Absorbed, checked and cleaned

Edge absorption takes the floods, then every packet for your service is checked at line rate against what your service should be receiving. Anything that does not belong is discarded. Always on, with no rerouting and no null-routing.

Clean traffic

Your server

Real players and clients, nothing else.

Edge absorption

The first stage of Glitch Guard. Large floods, amplification and reflection attacks are absorbed around the clock with multi-terabit capacity, detected and stopped in under a second, without redirecting your traffic or null-routing your IP. Included on every service.

Protocol-aware filtering

Built in-house on XDP and eBPF, Glitch Guard knows what game, VPN and application traffic should look like, from FiveM and Rust to CS2 and WireGuard. Attacks aimed at your port are discarded while real players connect as normal, so you are not relying on a volume threshold to spot trouble.

Connection flood protection

SYN proxy, TCP state checks and per-source connection limits stop SYN, ACK and RST floods and connection exhaustion before they reach your application, so your server's resources go on real users.

See It In Action

What your server sees during an attack

A simulated attack against a Glitch Guard-protected IP. Attack traffic is discarded before it reaches your server, so the line your server actually receives barely moves.

Glitch Guard  |  Protected IP  |  Simulated demo
All Traffic Normal
What It Stops

The attacks Glitch Guard deals with.

Protection is matched to what runs on your IP, from raw floods aimed at your connection to junk aimed at a single game port.

Volume

Floods aimed at your connection

The big attacks that try to fill the pipe before anything else.

AttackWhat Glitch Guard does
Amplification and reflection DNS, NTP, SSDP, memcached, CLDAP, SNMP and similar reflection floods are absorbed before they can fill your connection.
UDP floods Junk UDP aimed at your IP is discarded, so your bandwidth goes on your players.
Fragment and malformed packet attacks Broken and fragmented traffic used to tie up servers and firewalls is thrown away.
Connections

Attacks on connections

Floods that try to exhaust your server rather than your bandwidth.

AttackWhat Glitch Guard does
SYN floods Our SYN proxy means fake connection attempts never reach your server. Real clients connect as normal.
ACK and RST floods Spoofed TCP floods are discarded before your server has to deal with them.
Connection exhaustion Sources opening connections at attack rates are held back, so real users still get a slot.
Games

Attacks on your game

Game ports are protected against traffic that is not genuine game traffic, not just against high volume.

AttackWhat Glitch Guard does
FiveM and RedM Our most refined protection. Protocol-aware filtering tuned on real FiveM traffic, so a flood on your city does not kick your players.
Source and Steam games Protocol-aware filtering for CS2, Garry's Mod, Team Fortress 2, Left 4 Dead 2 and other Steam titles.
Server browser floods A2S query caching keeps your server listed during a query flood, and the flood never reaches your server.
RakNet games Protocol-aware filtering for Rust and Minecraft Bedrock Edition.
SA-MP and open.mp Protocol-aware filtering on the game port, so players join and play as normal.
VPN

Attacks on your VPN

Tunnels get the same treatment as game ports.

AttackWhat Glitch Guard does
WireGuard and OpenVPN Only genuine tunnel traffic reaches the port, so your VPN stays up under flood.
Exposure

Probing and scanning

Switch on only what you use, and Glitch Guard doubles as a network firewall for your server.

AttackWhat Glitch Guard does
ICMP floods and probes Ping floods and network probing are stopped. You can switch ping off entirely from the client area.
Port scans Ports you have not opened do not answer. Remote Desktop, SSH, web, mail and database services are only reachable when you switch them on.
Under-attack mode Protection on your IP tightens automatically during an attack and relaxes afterwards. It never affects other customers.
Game and Application Presets

Pick your game. Glitch Guard loads the rest.

Pick your game and Glitch Guard loads the right ports and filters. Running a non-standard port or a game that is not listed? Add your own rules: any port, any protocol, with the filter you choose.

Shooters and tactical

  • Source engine (CS2, Garry's Mod, TF2, L4D2)
  • Squad
  • Arma 3
  • Arma Reforger

Survival

  • Rust
  • ARK: Survival Evolved / Ascended
  • DayZ
  • Palworld
  • Valheim
  • 7 Days to Die
  • Project Zomboid
  • Unturned

Minecraft

  • Java Edition
  • Bedrock Edition
  • Network proxy (Velocity / BungeeCord)

GTA and roleplay

  • FiveM / RedM
  • SA-MP / open.mp
  • Multi Theft Auto
  • RAGE Multiplayer
  • alt:V

Building and crafting

  • Satisfactory
  • Terraria / tModLoader

Voice and applications

  • TeamSpeak 3
  • Mumble
  • Web server / Discord bot
  • Mail server
Your Client Area

Controlled by you.
Live in seconds.

Every Glitch Guard setting for your IP is yours to change from the client area. Changes are live within seconds. No tickets, no waiting.

  • Presets

    One click loads the ports and filters for your game, then edit freely.

  • Per-port rules

    A visible rules table for your IP. Add rules for any port, pick the filter for each UDP port (Steam query, RakNet, SA-MP, WireGuard, OpenVPN or rate limiting) and remove anything you do not want.

  • Services

    Switch ping, SSH, Remote Desktop, HTTP, HTTPS, MySQL, WireGuard, OpenVPN and IPsec on or off.

  • Under-attack mode

    One button for tighter limits on your server only. Automatic mode switches it on and off for you.

  • Live graphs

    Allowed and blocked traffic for the last hour, six hours or 24 hours, with a breakdown of what was blocked.

  • Attack history

    Start, end, peak rate and traffic blocked for every event.

  • Discord alerts

    Add your own webhook and get a message when an attack starts and ends and when under-attack mode changes.

Glitch Guard  |  Rules  |  Preset: Rust Protected
PortProtocolFilter
28015UDPRakNet
28016TCPProtected (RCON)
22TCPSSH · service on
ICMPEchoRate-limited
Everything elseAnyClosed at edge
+ Add rule Under-attack mode Discord webhook: connected

Example rules table for a Rust preset. Your own table shows every rule on your IP and is editable in place. Step-by-step instructions are in the Glitch Guard setup guide.

Edge absorptionMulti-terabit · Always on
FilteringGlitch Guard · Built in-house on XDP
CoverageNetwork floods and game protocols
Connection protectionSYN proxy · Per-source limits
Added latencyUnder 1ms
GranularityPer IP
Outbound trafficNever filtered or rate-limited
ConfigurationClient area · Live in seconds
AlertsDiscord webhook
Glitch GuardOn every service
Full controlsIncluded · VPS and dedicated
Why In-House Matters

Volume is not the
whole story.

Generic scrubbing looks at how much traffic is arriving. Glitch Guard looks at what it is. A flood aimed at a game server does not look like real players, and a server browser flood does not need to reach your server at all. Protection is applied per IP, so your neighbours' attacks are not your problem and your settings never affect anyone else.

Glitch Guard runs on XDP and eBPF, so packets are filtered at line rate before they ever touch your server. Because we built it ourselves, we can add protection for a protocol we do not yet cover, tune it per game, and give you the controls directly rather than a ticket queue.

  • Protocol validation, not volume thresholds
  • Per-IP rules, so your settings only affect your server
  • No null-routing, so your IP stays online
  • New protocol filters built on request
Availability

Glitch Guard on every service.

Glitch Guard protects every service. VPS and dedicated customers get full per-IP control at no extra cost, and game servers and web hosting run through it as standard.

Glitch Guard included

DDoS Protected VPS

Every Cloud VPS is protected by Glitch Guard, with per-IP rules, presets, live graphs and attack alerts included.

DDoS protected VPS →
Glitch Guard included

DDoS Protected Dedicated Servers

Bare metal with Glitch Guard on every IP. Each address gets its own rules, graphs and under-attack mode.

Protected dedicated servers →
Runs through Glitch Guard

DDoS Protected Game Servers

Every game server runs through Glitch Guard, with nothing to set up.

Protected game servers →
Runs through Glitch Guard

DDoS Protected Web Hosting

Every web hosting plan runs through Glitch Guard, at no extra cost.

Protected web hosting →
Edge absorption included

Colocation & BGP

Colocation customers get Glitch Guard edge absorption as standard. Per-IP filtering is available for individual addresses on request.

View colocation →
FAQ

Frequently asked questions

Network attacks, including amplification and reflection floods (DNS, NTP, SSDP, memcached, CLDAP), UDP floods, SYN, ACK and RST floods, fragment attacks and connection exhaustion. On top of that, protocol-aware filtering protects game and VPN ports for FiveM and RedM, Source and Steam games, Rust, Minecraft Bedrock, SA-MP, WireGuard and OpenVPN.
No. Filtering adds well under a millisecond and runs in the same network as your server, so there is no rerouting and nothing your players would notice.
Attack traffic is stopped automatically and your server stays online. You get a Discord alert, under-attack mode engages on your IP, and you can watch it live on your graphs. Your IP is not null-routed.
Yes. Add any port with the protocol and filter you want in your rules table. If your game needs protection we do not cover yet, open a ticket and we will look at building it. See which ports and filters your server needs.
Yes. Glitch Guard protects every service, and game servers and web hosting run through it as standard. On Cloud VPS and dedicated servers, its per-IP rules, presets, live graphs, attack alerts and under-attack mode are included at no extra cost. Colocation addresses can be added on request.
Glitch Guard checks traffic against what your game should be receiving rather than guessing from volume, so real players connect as normal, including groups joining at the same time. Your server list entry also stays up during a query flood.
No. Outbound traffic from your server is never filtered or rate-limited.

Protected from the first packet.

Glitch Guard is on every service from day one, and its per-IP filtering, live graphs and Discord alerts are included with every VPS and dedicated server.