Stay online when rivals attack - instant DDoS scrubbing for every UK game server
About This Feature
DDoS Protected Game Server Hosting from Glitch Servers provides low-latency UK game server infrastructure with always-on DDoS protection - backed by AMD Ryzen hardware, NVMe Gen4 storage, and UK-native routing through AS212868. Game servers are disproportionately targeted by DDoS attacks. Grief attacks, rival server owners, and botnets target gaming IPs specifically because taking down a game server during an active session is immediately visible and disruptive to the player base. Our UK game server hosting includes always-on volumetric DDoS mitigation that operates at the network edge - traffic is scrubbed before it reaches your server, so UDP floods, ICMP floods, and amplification attacks (DNS, NTP, SSDP) are absorbed without affecting your players' latency. Layer 7 game-specific filters understand Minecraft, Rust, Valve Source, and ARK protocol patterns to minimise false positives.
Game server performance at Glitch runs on AMD Ryzen 9 7950X processors - the high single-core clock speeds that game server software depends on for physics calculations, entity management, and script execution. NVMe Gen4 storage eliminates the map-load pauses and save-cycle stutters that affect game servers on spinning-disk or SATA SSD storage.
Network routing through AS212868 with direct LINX and LONAP peering keeps British players on UK-native ISP paths, avoiding the 30–60ms additional latency that routing via Frankfurt or Amsterdam adds for players connecting from UK residential broadband. Corero Smartwall DDoS mitigation is always on - game servers are frequent targets for volumetric attacks, and scrubbing runs at the network edge without adding processing latency to legitimate player traffic.
All plans include full root or admin access for custom configuration, mod installation, and plugin management. No port restrictions. Full game server plan details are on the game server hosting page.
Key Benefits
Every plan includes these capabilities as standard - no tier-gating, no hidden extras.
DDoS mitigation is active before your server receives any traffic - no manual activation, no attack threshold to trigger before protection kicks in.
Traffic baseline learning detects deviation from normal patterns within 5–10 seconds. Clean traffic restored to normal routing within the same window.
Layer 7 filters understand Minecraft, Rust, Valve Source Engine, ARK, FiveM, and MTA:SA protocol patterns to separate attack traffic from legitimate player connections.
Our scrubbing infrastructure has been tested against attacks exceeding 1Tbps. Most game server attacks are under 50Gbps - significant headroom.
Technical Specifications
Real specs on real hardware - not marketing numbers.
Mitigation capacity: 1Tbps+ volumetric per PoP
Detection time: <10 seconds for known attack vectors
Layer 7 filters: Minecraft Java/Bedrock, Source Engine, FiveM, ARK, Rust
Use Cases
This feature is particularly well suited to these workloads and teams.
Esports organisations, tournament hosts, and competitive game communities where DDoS attacks are used to gain advantage - inline mitigation protects server availability during critical matches.
High-population Minecraft, FiveM, and Rust servers that become targets as their player count grows - volumetric protection absorbs attacks without disconnecting active players.
Hosting companies and network operators running multiple game server instances - network-level DDoS mitigation protects all instances simultaneously without per-server configuration.
FAQ
Get DDoS-protected game hosting from £4.99/mo
Always-on scrubbing. Sub-10s detection. UK-based game servers.
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