Game Studios & Developers

Dedicated Server for Game Studios UK

Bare-metal infrastructure for UK game studios - build servers, asset pipelines, and multiplayer backends

Dedicated Server for Game Studios UK

The Problem

Common Challenges for Game Studios & Developers

These are the issues that consistently come up when Game Studios & Developers try to scale on the wrong infrastructure.

Challenge 1

Cloud build servers are expensive for the sustained CPU use that game compilation and asset processing requires - pay-per-minute pricing adds up quickly for long build jobs

Challenge 2

Shared hosting cannot host multiplayer game backends that need persistent connections, UDP traffic, and low-latency networking for player synchronisation

Challenge 3

Asset storage and version control for large game projects (textures, audio, 3D models) quickly exceeds shared hosting limits and becomes expensive on cloud object storage

How We Help

How Glitch Servers Solves This

Dedicated Server for Game Studios UK from Glitch Servers provides the bare-metal infrastructure that UK indie studios, mobile game developers, and multiplayer game teams need for their development and live operations infrastructure. Game studios have distinct hosting requirements: build servers that compile game code and process large asset pipelines need sustained high CPU performance; multiplayer game backends require persistent network connections and UDP traffic support; version control systems for large binary assets need high-storage, high-bandwidth infrastructure; and game server backends need low latency for UK players. Intel Xeon and AMD Ryzen processors handle parallel compilation and asset processing jobs that typically saturate cloud VM instances on pay-per-minute pricing - a dedicated server provides the same throughput at a fixed monthly cost. NVMe Gen4 SSD handles large asset libraries and build artifact storage without the I/O bottlenecks of HDD or cloud object storage latency. 10Gbps burst port option through AS212868 supports fast asset synchronisation and multiplayer game traffic routing through UK network infrastructure with direct LINX and LONAP peering.

External resources: LINX (London Internet Exchange) and RIPE NCC (European IP registry).


A dedicated server provides a fixed-cost, high-performance platform for the full game studio infrastructure stack - build automation, asset pipelines, multiplayer game server backends, version control, and internal tooling - with predictable monthly costs, full root access, and the bare-metal performance that game compilation and asset processing demands.

What You Get

Built for Game Studios & Developers

The features that matter most for your workload, included as standard.

⚡

Build Server Performance

Intel Xeon and AMD Ryzen handles parallel game compilation and asset processing at fixed monthly cost

🛡

Asset Storage

NVMe SSD storage handles large asset libraries and build artifacts without I/O bottlenecks

🔧

Any Build System

Full root access for any build system - Jenkins, TeamCity, GitLab CI, custom pipelines

💰

Multiplayer Network Support

UDP and persistent TCP support for multiplayer game backends - no cloud firewall restrictions

Trust Signals

Infrastructure You Can Rely On

99.9%
Uptime SLA
100G
Backbone Capacity
AS212868
Own Network ASN
24/7
UK-Based Support
Dedicated Server for Game Studios UK infrastructure

FAQ

Frequently Asked Questions

For build servers with sustained CPU usage - typical of game compilation with Unreal Engine or Unity - dedicated servers are often significantly cheaper than cloud instances. Cloud pay-per-minute pricing for a 32-core instance costs considerably more per month than a dedicated server with equivalent cores running continuously. If your build pipelines run for several hours daily, a dedicated server typically pays for itself within months compared to cloud build minutes.
Yes. Unreal Engine dedicated servers, Unity GameServer SDK (Agones), Photon Server, and custom authoritative game server backends all run on Linux dedicated servers with full root access. UDP and TCP traffic is unrestricted. Our network provides direct LINX and LONAP peering for low-latency connectivity to UK players.
Yes. GitLab CE, Gitea, and any self-hosted version control system runs on a dedicated server with full root access. For game projects with large binary assets, Git LFS (Large File Storage) is well supported - the server acts as an LFS backend for asset storage alongside the version control system. Many studios run the full DevOps stack (GitLab CI + GitLab Container Registry + LFS) on a single dedicated server.

Get started with Dedicated Server for Game Studios UK

No contracts. UK-based support. Deploy today.

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